
Finally, one can safely assume that Halo 3: ODST uses this system, as it is based upon the Halo 3 Engine. Because the system is used both before and after Halo 2, it is extremely likely that it is also used in Halo 2. (An abundance of tags for first-person arms exist on .) Two glitches ( Corpse Respawn and Higher Weapons) prove that the system is used in Halo 3 (both desynchronize a player's third-person arms from their first-person arms).


The first-person arms are visible only to their "owner", and since they are much closer to the in-game camera, they tend to be far richer in detail. The third-person arms are visible to everyone except their "owner", and tend to be relatively lacking in detail. In all of the Halo games, each playable character actually has two sets of arms. Players can see their character's arms and weapon on-screen, and from Halo 2 onwards, a player's legs are also visible. There are certain circumstances (such as driving a vehicle) that will switch the viewpoint to a third-person view, however. Nearly all the action in the Halo games is seen from a first-person view. FPS games center around the usage of guns and other projectile weapons in combat, and the action in these games is depicted from a first-person point of view-that is, the player experiences the game through the eyes of their character.

As is demonstrated by this screenshot of Halo: Combat Evolved.įirst-person shooter ( FPS) is a video game genre. In First-person shooters, the surrounding environments are experienced through the playable characters' own eyes.
