

also bummed about this b/c i think the combos are sweet but also building 1.5 bars and doing like 500k off a dhc is way too good lmao. Made ground fwd, up and weasel shot gravity higher so they drop enemy down quicker. H TK barrier's barrier active time increased from 90f to 125f M TK barrier's barrier active time increased from 55f to 70f High invisible projectiles on st.S spawn time increased from frame 6 to frame 12 as to avoid infinite Normal height invisible projectiles on st.S spawn time increased from 6f->7f for orb interaction Gene splice followups animation tweaked a bitįollowup startup increased from 5->7f to match cleaner animįollowup active time increased from 8->10 to matchįirst hit of cyclone kick changed to stagger on standing opponents so it always hits fully nowįinal optic blast last hit does soft KD now Optic sweep both hits dmg increased (500->800) since less likely to hit both hits Optic sweep spawn point on 2nd shot moved fwd to match visual

Optic sweep recovery reduced by 3f (55->52) Kinda sad but the man was blastin waaaay too good L and M optic blast recovery increased by 3f (45->48) - basically the same as L distruptor now. Tried to fix vanishing face on being hit but wasn't able to figure out the one on hard kd blehĮdited fwd dash animation a bit to make plinkdashing better looking Nerfed snap to reduce chance of raw 300%ing and raw ubing rather than setting up into it Pulls in less and pushes enemy down less on initial hits Hits on every 2 frames rather than every 1 frame Initial startup changed from 6f->2f, active frames changed from 16f->18f Hit properties on sovereign decree changed heavily to make it so it doesn't do like 200k in chip + makes positioning for full hits more important (only gets full hits when they're like above thanos) Hitbox slightly increased on final judgement Max scaled damage on final judgement reduced from ~250k to ~180k.īeam super damage reduced from like a little under 300k to 290k as a result of that. fixed that so he hasĮmperor's stance (qcb+H) hitbox expanded so it hits further When the cooldown was up for titan shield, thanos's moves did not have pushback. Titan shield LK (qcb+L) cooldown now properly removes on tag Titan charge LP (qcf+L) armor startup decreased from 10f to 8f Hitbox on qcf+L and snapback expanded downwards so it hits ammy and crouching morri/shorties Meter gain on medium normals brought up to 75% from 33% so they build more than lights Ground dash sped up roughly 15% both ways XF3 bonuses changed from 90/10 power speed to 92.5/7.5 power speed to handle weird issue with st.H in xf3 V.2fv6b - the one where i stop making chars to play super robot wars for awhile V.2fv6b - the one where i stop to play srw30 6d To create shortcuts to your favorite games! Join us! Our away homes on the interwebs: Palette Swap Characters Signup Login ModsĪnd creators, since 2001.
