

Main article: Adventurer mode character creation Race and civilization If you have previously built a fort in the world that you select, your adventurer will be able to go visit it, but, if you have selected to "retire" the fortress, rather than abandon it, you will likely be able to encounter all the inhabitants from the year of retirement in fortress mode - however, they will likely not have the same level of activity as they would in a bustling fortress-mode fort. Human cities and towns, and dwarven fortresses are currently the only sites with shops and other places to officially buy goods, not including taverns (which can also exist in elven sites, but only sell rooms and drinks). Lastly, animal people can live with any civilization, in virtually any location. Humans inhabit cities, towns, and the occasional above-ground fortress, elves inhabit forest retreats, dwarves are spread between "deep sites" which sometimes do not contain a direct connection to the surface, fortresses which are built into the surface and almost always connect to the underground, and "hill dwarves" who inhabit a loose collection of mounds built into hillsides, and goblins typically live in dark fortresses and dark pits. You can play adventure mode in any world that has a civilization with the token (which are elves, dwarves, humans, and goblins, as well as animal people v0.42.01). 3.3 Cursor movement, menu selection, and navigation.

2.4.4 Unarmed combat and improvised weapons.Whereas in fortress mode you are in charge of a large group (7 or more) of people in real-time, restricted to a small parcel of land, in adventurer mode, you control a single character (or the party leader in 47.01) in a turn-based manner, roaming the entire world freely. Unlike fortress mode, Adventurer mode is a sort of advanced open world RPG version of Rogue or Nethack taking place in the same procedurally-generated worlds used for fortress mode. What ails the world, and go on quests to end those troubles (or get brutally murdered trying), and venture into the wilderness to find caves, shrines, lairs, abandoned towers, and other towns and settlements - you can even visit your previously abandoned/retired fortresses and take all the precious items you yourself once created. In Adventurer mode (also called "Adventure mode" or simply "Adventure") you create a single adventurer, be they dwarf, human, elf, goblin, or one of the varieties of animal people, who start out somewhere in one of your generated worlds. For a beginner tutorial, see Adventure mode quick start, or see Adventure mode quick reference to quickly look up key commands. This is a detailed reference guide for Adventurer Mode.
