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Arma 3 how to walk
Arma 3 how to walk













Walk into the trigger area, watch the bridge vanish. So get a trigger, for simplicity make a trigger with if player present. Then you go into the module and in Object variable name write ‘bridge’ (or whatever). Now take your edit terrain object module and move it so the bridge gets a purple/pink box. Get the ‘Edit terrain object’ module, double click it and make sure the ‘.’ icon is pressed in object types. It’s more like deleting the bridge, but with enough smoke this is good enough.įind the bridge you want to delete/blow up. You need 1 module, 1 variable name and one line of code. This means that they can walk through walls if you dont set up your pathway to lead around obstacles. The algorithm needs enough different resolution LOD to be effective. Problems with floating road sections, invisible roads which could be driven on, not possible at all, complex scripts and generally not working.īut i did it, and it’s super easy. In Arma 3 the number of the resolution LOD has no impact and there is no way to specify which LOD is to be used at which range. After searching for a bit it seemed like people gave up hope on managing to make destructible bridges in arma 3.















Arma 3 how to walk